Squad Game Calculator




Error and Min/Max Values:

The distance, milliradians, and bearing values are calculated by using the center of the two grids. For example, if you input that your mortars are in B2-KP6 (blue grid), and you input that the target is in A1 (orange grid), then the distance, milliradian, and bearing value is determined from the center of these two grids:

The min/max values for distance and milliradians are the minimum and maximum possible distance / milliradian values (green is minimum, red is maximum)

The min/max values for bearing are the left-most and right-most possible bearings (green is minimum, red is maximum):